The Purpose of Grants:
Facilitate partnership and collaboration between faculty, instructional design, and IT staff to design world-class teaching and learning experiences using the most effective and accessible educational technologies with best practice pedagogies in online and blended/hybrid environments.
The lessons learned in project findings supported by this award will be disseminated across all campuses of the University of Maine System.
Number and Amount of 2017 Awards
Approximately 10-12 projects will be awarded. Strong proposals that provide adequate rationale will receive up to $2000 per project.
Faculty financial awards are intended to be flexible in order to encourage strong proposals in line with the purpose of this grant. Submissions must provide a rationale that specifically addresses submission Evaluation Criteria. Project budgets can include costs related to the outlay of faculty time and effort to conduct the project and disseminate project findings, as well as the cost to procure hardware, software, and/or other project related expenses not already available through system-wide resources. Project budgets must be clearly justified by the rationale of the proposal.
- Eligibility: UMS faculty (regular full-time or part-time and adjunct) teaching in Fall 2017, Winter 2017, Spring 2018 and/or Summer 2018.
- The course offering related to the submission must be approved to run in any of the semesters indicated above.
- Both undergraduate and graduate level course projects will be considered.
Grant Proposal Submission deadline is April 28, 2017.
All proposals must be submitted using the online submission form.
Awards will be announced in the first week of May 2017.
All funds will be disbursed by June 30, 2017.
- Increase quality in online and hybrid/blended instruction and educational technology integrations through faculty initiated innovation in course design and professional development.
- Increase UMS cross-campus collaboration by facilitating the sharing of lessons learned in implementing new technologies that show promise to improve teaching and learning experiences for faculty and students.
- Promote faculty partnerships with e-learning/instructional designers, Academic Librarians and IT. Instructional designers and e-learning specialists from each campus and at University College are resources to faculty for project implementation. Campus library staff, as well as University College Off-campus librarians, are available to faculty to assist with distance academic support services and US:IT will assist in conducting the procurement process.
2017 RFP themes/focus: Strong projects will demonstrate the following:
- Identify and promote the effective use of technology tools that support successful teaching and learning experiences in online and blended/hybrid (broadly defined) environments for faculty and students throughout the University of Maine System,
- Collaboration across campuses, colleges and or departments within the UMS, for example, details of how the project will partner with multiple campuses, and/or instructional designers, e-learning specialists, academic librarians and IT would strengthen this theme.
- Strategic design to enhance student engagement,
- Application of adult learning theory;
- For examples of adult learning theory see TEAL: Adult Learning Theories
- Incorporation of recognized quality standards in online course design;
- Promise for enhancing learner-centric methods through the use of emerging e-learning tools, open educational resources, and/or leveraging existing UMS-provided technologies.
- Does the proposal identify and promote the effective and accessible use (specifically where accessibility is in the context of a disability and generally as related to usability) of educational technologies that support successful teaching and learning experiences in online and blended/hybrid environments for faculty and students?
- Does the proposal address one or more of the RFP themes?
- What is the proposal’s potential to innovate and/or improve the quality of online and hybrid/blended teaching and learning within the UMS?
- To what degree does the proposal incorporate industry recognized standards of quality in online instruction? (Successful proposals will provide an explanation of the industry standards drawn on in the design of the project. Examples of standards are linked in the Themes section above.)
- Does the proposal include a valid project assessment plan? A valid plan will be directly tied to the learning outcomes or goals of the project/course.
- What is the potential for adaptation/application within departments, the campus or the system if successful?
- Does the proposal include a budget rationale that adequately supports the project?
- Does the project demonstrate effective integration of universal design methods in online teaching and learning?*
- Projects will be implemented during Fall 2017, Winter 2017, Spring 2018 and/or Summer 2018.
- Awarded projects will submit three development updates: end of June 2017, July 2017 and August 2017. The purpose of these updates is to be sure the projects have been funded appropriately and purchasing of technology is complete. Upon the completion of the project, a final summary report will be submitted. In lieu of a summary report, the project’s faculty can present at the University College Faculty Institute or a professional conference. Summary reports and presentation materials for each project will be disseminated through the University College Faculty portal/website.
- Project development must be completed by end of August 2017. Project implementation during the academic semesters of fall 2017, winter 2017, spring 2018 and no later than summer 2018.
- Awarded projects may are strongly encouraged to present at 2018 Faculty Institute. Commitments to present at the 2018 Faculty Institute will strengthen proposals.
- Awarded project funds will be administered by University College. Hardware, software, and other educational technology-related purchases require review and consultation by “University Services: Information Technology” for compatibility, accessibility, and feasibility of support.
Funds may be used to support:
- Stipends for faculty.
- Student employee compensation for developing or supporting project specific materials such as an animation or a course tutorial.
- Purchase of hardware and/or software or other appropriate technology to enhance teaching and learning.
- Travel grant for presenting existing work at a conference.
- Professional development related to conducting the project.
2016 Awardees will be posting soon.
Beyond the Course by 2030: Redesigning State University Education as an OSLO (Open Structure of Learning Objects)
Teaching SWK 540, Social Welfare Policy and Issues, Online: First Course in a 3-Year Online MSW Program
Active Learning Technologies for a Hybrid Course: ECE 467 Solar Cells and Their Applications
A New Approach for First-Year Seminars: Fostering Student Development & Engagement Through Online Video Game Discussions
Integrating technology and proficiency-based education in a physical therapist assistant curriculum
Incorporation of Social Media Cluster Into Bio215, Human Genetics, To
Enhance Student Engagement
Using Voicethread to Increase Online Student Engagement
E-Learning Alternative to Video Conferencing for Counselor Education Practicum HCE 690
Improving Interpersonal Communication & Presentation Speaking In FRE 100: Voicethread
& Google Hangouts
Enhancing Online Education for the Contemporary Learner: Online Accounting
Simulation and Gaming in Online Courses
This Class is on Fire: Engaging Hot Topics in Virtual Classroom Spaces
Online Learning Style Inventory Assessment & Management
Teaching Teachers: Facilitating Mobile Technology for Early Childhood Educators
VAWLTer Technology Workshops: Collaborating on Learning Support
Replacing Interactive Whiteboard Technology: Single Tablet PC Using Open-Source
Interactive Whiteboard Programming
Leveraging Technology in Entry Level Mathematics
Incorporating Google, Prezi, Clickers And Simulations To Enhance The Delivery
Of The MLT Courses.
Enhancing Student Engagement In Cooperative Learning Activities In A Proficiency-Based,
Fully Online, Course
Introducing Concept Mapping & Visual Representation To Improve Critical Thinking,
Writing and Discussion